Since you aren't using the launcher to manage versions, make sure to use a tool like Git or Perforce to manage your project assets and engine code.
A: Officially, no. Crytek now uses a launcher model to manage modules and dependencies. However, you can create one yourself by downloading the full source code from GitHub (ZIP file) and the required SDKs from the releases page.
Open the Launcher. If you don't have a CRYENGINE account, click the "Create an Account" hyperlink to register. Once registered, log in. cryengine offline installer
Download the CRYENGINE documentation to a local PDF to access it offline.
: For the most control, you can request access to the CRYENGINE GitHub repository to download the full source code. This allows you to compile and build the engine entirely offline once the initial repository clone is complete. Important Considerations Since you aren't using the launcher to manage
: You would download a massive 2 GB zip file from a site like crydev.net .
Inside that transferred folder, navigate to the bin\win_x64\ subfolder. However, you can create one yourself by downloading
C:\Program Files (x86)\Crytek\CryEngine Launcher\CryTek\ (or your custom installation path).
The CryEngine Marketplace requires authentication to download assets. To use these assets offline, download them on a connected machine via the launcher first. Then, copy the asset files from the standard download directory ( %PROGRAMDATA%\Crytek\CryEngine\ ) and paste them directly into your offline project's Assets folder. Final Troubleshooting Tips