A 0–100 stat representing an individual's inclination toward depravity, submissiveness, and kink. High values shift their psychological response, causing them to associate pain or humiliation with pleasure.
Engaging in training room actions while the NPC's arousal is low (-10 or less), particularly if their affection is "Unfriendly" or lower, will significantly boost corruption (provided the current corruption is below 70). C. Devious Assignments and Jobs
Corruption is equally as important as Affection. A corrupt slave is easier to manage in roles that others might find degrading, and their Corruption directly impacts their estimated sell value at auctions. A truly broken or corrupted slave becomes a powerful tool, both for combat and business.
Raana does not buy people—he invests in them. A judge’s nephew gets a no-show job. A journalist’s spouse receives a sudden, unexplained loan. A regulator finds their child admitted to an elite university without an application. These are not bribes; they are . By the time the target realizes they are compromised, their silence has become self-preservation. master of raana corruption
Therefore, Corruption is a direct measure of how "worldly" and morally flexible an individual has become. It is not inherently "good" or "bad," but a tool that shifts how an NPC responds to your commands.
Certain dark perks and combat abilities only trigger when a character's corruption exceeds specific thresholds. The Low-Corruption Path: Corporate and Political Power
: Reaching certain corruption thresholds often permanently alters a character's "Will" or "Sanity." Once a companion is fully corrupted, they typically stop resisting the MC's more extreme demands. Key Ways to Increase Corruption A truly broken or corrupted slave becomes a
Engaging in, or forcing, sexual acts that are considered "depraved" by the game's standards will raise an NPC's corruption level.
Since "Master of Raana" is a specific indie title (an RPGMaker-style game often found on platforms like Steam or adult gaming forums), the concept of "corruption" is a central gameplay mechanic rather than just a narrative theme.
The most successful players rarely stick to 0% or 100% corruption. Instead, they treat corruption as a resource to be managed. In the game's wiki
Assigning characters to adult-oriented venues, underworld fighting rings, or illicit drug production rapidly accelerates moral decay.
Your personal household also has a Corruption statistic. This is a sign of your home's sexual and moral standards. A high Household Corruption value has a large chance of increasing your NPCs' and family members' Corruption by one point per day (unless they have the Pure/Uncorrupted trait). This creates an environment that naturally corrupts those living under your roof.
Even if a player masters the economy, they cannot escape the second head of the hydra: narrative corruption. Master of Raana was advertised as a game of choice, where every decision branches the story. In reality, a questline known as "The Sunken Scales" introduces a point of no return.
At the heart of the "Master of Raana Corruption" playthrough is the Corruption statistic. In the game's wiki, Corruption is defined as and is an active NPC attribute that increases with Corruption (+).