Rounds Build 15032024-0xdeadcode -

: Many complex mods require a static game version to prevent breaking.

Because this update broke many fan-made mods, players often use the following methods to continue playing modded versions of the game:

This guide covers rebuilding, debugging, and releasing the ROUNDS build identified as 15032024-0xdeadcode, assuming a typical C/C++ codebase with build system (CMake/Make), CI, tests, packaging, and release notes. I assume the repository uses git and has unit/integration tests. Adjust paths and commands to your project's specifics. ROUNDS Build 15032024-0xdeadcode

: Running easily on older hardware, the build requires minimal processing power. Hardware Requirements for This Build

The main menu map border remains properly hidden on ultra-wide aspect ratios. : Many complex mods require a static game

Modifying card combinations to ensure no single strategy makes the game unbeatable.

Upon first launch, the build writes a file to %APPDATA%/ROUNDS/deadcode.log containing a single line: 15032024: The code that lives in the space between patches. Repeated launches append the Unix timestamp of the launch. Adjust paths and commands to your project's specifics

| Feature | Standard ROUNDS | Build 15032024-0xdeadcode | |--------|----------------|----------------------------| | | ~50 balanced cards | ~80+ cards, including cut abilities (e.g., "Ricochet+", "Double Jump Reset") | | Physics stability | Solid 60fps | Unpredictable – occasional “super bounces” and floating projectiles | | UI | Clean, minimalist | Debug text overlay (shows ping, frame time, card IDs, collision wireframes) | | Mod support | Mod Loader required | Native? Possibly stripped – may reject standard mods | | Netcode | Steam P2P | Local only or broken remote – no working online lobby | | Hidden content | None | “Developer gun” (one-shot, infinite range) accessible via secret key combo | | Stability | Very stable | Crashes every 10-15 rounds (memory leak?) |

Why name a build after dead code? In software engineering, dead code is a liability. It slows down compilation, confuses maintainers, and can hide security vulnerabilities.

This update coincided with the 1.1.1 patch notes, which aimed to refine the core experience. 2. Key Patch Notes & Fixes (15032024-0xdeadcode)