Rtgi 0.17.0.2 Release Here
In practice, this means that large, brightly lit areas that contribute no meaningful occlusion are skipped entirely. By processing only regions where occlusion is present, the shader saves a considerable amount of performance. Gilcher noted that the performance gain is particularly noticeable when using low radii or high-quality presets.
Once active, tweak these settings in the RTGI UI panel for the ultimate balance of visual fidelity and performance:
Because different game engines render depth differently, RTGI requires slight adjustments depending on what you are playing:
Small crevices, folds in clothing, and geometric details receive accurate, deep shadowing. rtgi 0.17.0.2 release
If you plan on installing this shader, what are you looking to mod? Tell me your graphics card model and I can recommend the exact settings to maximize your frame rate. Share public link
is a stable, refined release. It doesn’t reinvent the wheel but fixes real-world annoyances. For most users, it’s the best balance of quality, stability, and performance among all RTGI versions to date.
Before diving into the specifics of this release, it is essential to understand what RTGI is and why it is so important. RTGI is a post-processing shader for ReShade, an injection tool that applies various visual effects to games in real-time. Unlike traditional game lighting, which is largely pre-baked or relies on screen-space approximations like Ambient Occlusion (SSAO), RTGI physically simulates how light bounces around a scene. It accurately models both diffuse and specular global illumination, resulting in lighting that is not only dynamic but also incredibly temporally stable, minimising common issues like flickering or lag. In practice, this means that large, brightly lit
If you’re updating from an earlier version, please note:
to inject advanced path-traced lighting into various video games, even those that don't natively support ray tracing. About the 0.17.0.2 Release The 0.17.0.2 version was released on October 30, 2020
Auto-exposure now reacts faster to sudden lighting changes (e.g., looking from a dark cave to bright sky). Once active, tweak these settings in the RTGI
The highlight of this release is a complete rewrite of the entire sampling code. This was not a minor tweak but a fundamental re-engineering of how the shader collects light samples. According to the developer, this rewrite achieved the same visual quality as previous versions but with fewer samples.
Overview
